0.15
mana wells are in!
you get a passive effect (as well as mana)
every deck needs a mana well to play your cards!
you have to add a mana well to your existing decks for it to be legal
here are your current options
mana well of the forgotten
whenever you don’t have any creatures in your hand or battlefield, draw 4 cards. triggers only once per turn
this well is free for everyone so you can have a legal deck right away
durable mana well
whenever you strain, you strain 2 less
mana well of rawr
all your dinosaurs have +2 +2
mana well of many voices
whenever you summon a token, summon 1 more
mana well of the pleasantness
this one just heals you by one more whenever you heal
mana well of the weaponsmith
every equipment has an additional +1 +1
mana well of chaos
on the end of your turn, split 20 damage randomly between all opponent creatures
reworks
creatures can’t be attacked, from now on you can only attack someone and guardians will work like before but automatically block instead, but the attack won’t spew further.
removed keywords
removed ambush, fast strike is used instead.
evil goblin now gives +2 +2 on play instead of on going effect to make it more fair within the new system
0.14
new mechanics
blocking is in!
you can block when your opponent attacks you
when they attack with a 20 20, and you block with a 10 10 you’re getting 10 damage, but their creature is damaged by 10
next one: explore!
when ever you explore you look at x cards on top of your deck
you can either choose one of the cards to put on top and the rest below it, or reshuffle or keep the current order
now, new cards
I don’t remember what cards were added in the release which I am sorry about
0.13
ultima CCG rebrands to Quelnoor CCG.
since this game’s all about what is happening in the market, guardians, and family drama involving Rosetta and her father, evil people trying to destroy Quelnoor, we replaced the name!
general fixes:
game’s texts should feel more natural
new mechanics
explore: x see x cards from top of your deck and then choose either to reshuffle or not.
new cards:
Khaan, pure innocence
8 mana
8 8
healing hit
explore: 3
seek the truth
1 mana
spell
explore: 2
0.12
this changelog is huge.
we got new features: new keyword, and a tutorial!
new keywords
conceal
a creature with conceal can’t be attacked until it attacks
strain:
strain will take resources from your next turn to use them now.
new cards
concealed guardian
Creature, Guardian
10 mana
10 10
conceal
overectract
0 mana
0.11
bug fixes
fixed a bug with store and opening packs
new cards
sword of recovery
equipment
4 mana
0.10
store amendments
now you can buy packs and either open them right away like a pack goblin or hoard them like a dragon
cards nerfed
firestorm golem goes down a little.
we noticed it is too powerful to let it live as it is.
it goes from 10 10 to a 9 9
new cards
a medium sized rawrosaurus was spotted, attacking a girl!
20 mana
30 10
ambush
hatchling dino
3 mana
2 4
ambush
0.9
fixed mulligan say command
added 2 cards
healing guardian
10 mana
8 8
healing hit
guardian
dino chicken
8 mana
8 8
dinosaur creature
ambush
0.8
well met!
this is mostly a technical update.
but it has a new card, more cards will release tomorrow as my current energy levels are low after drama queens ruined all the fun
new card
rawrosaurus nest
10 mana
spell
summon 10 1 1 rawrosaurus baby tokens
adjustments
made games more lenient now remaining people can vote if you want to wait for someone to reconnect
changed rush to ambush
0.7
new mechanics, 2
conjure: you get to choose from 3 cards
healing hit, when this creature deals damage, it heals
new cards:
Diri, the guardian of the innocent
kiran, the wise trainer
10 mana
9 9
when this attacks: summon a 1 1 trainee guardian with healing hit and guardian keywords
into the adventure!
1 mana
spell
on play: conjure a card
reluctant weapon handler
creature
3 mana
3 2
on play: conjure an equipment.
quelnoor manager
creature
7 mana
7 6
on play: conjure a guardian, equipment, or a spell.
revised cards
market titan
reverted to a 6 6 but:
on play: discover a guardian
command changes
adds card search
card query
replacing viewing all cards in the game
deck collection command is still available
added announce for my use, before reboot, I’ll announce it.
0.6.3
fixes new card types bugs
0.6.2
fixes a fix for the aura of randomness
0.6.1
multiple typos fixed
made the aura of randomness work how it should
new cards
added a new card: diri, guardian of the innocent
20 mana 10 20 guardian rush
0.6
new features:
- added: equipment card type, you can equip an equipment onto a creature to give it it’s stats.
- added: flavor command to look up flavor text for cards
new cards:
- goblin sword
- 4 0 equipment
sword of the mighty
5 mana 5 5 equipment
hefty armor
20 mana
20 20 equipment
big hammer
2 mana 4 -2 equipment
0.5.2
fixed: 2 other cards not being shown as tnb sets
0.5.1
fixed: angry dinosaur not being counted as a TNB card
0.5.0
oh boy! that’s a big update!
well met!
added
card trading between online players
did you got 5 copies of something?
did you open too much of a old set but you didn’t open for an older? that’s a problem for the future, but we got trading!
new keyword: rush
this keyword had landed on few new and old cards
a creature can attack an other creature the turn when it’s played, but not players directly.
new cards
angry dinosaur
- 8 mana
- 8 8
- rush
reworks
river scout got reworked completely
it’s now a 3 mana 3 2 with rush
nerfs
buffs
misdirection!! goes to pay additional 2 to 1
we like misdirection! gameplay and what it promotes, and we want it to occur more frequently.
bug fixes
evil goblin now works correctly
0.4.4
well met!
fixed: fireborn phoenix won’t hit creatures, blame gemini for that one, bad gemini, bad!
not much, but I’m preparing a balance patch tomorrow, hitting at least 2 cards.
let’s say some things are too glorious
0.4.3
fix undefined variable in the latest card. Rosetta herself!
0.4.2
fixed: undefined defender creature health
0.4.1
fixed: Rosetta’s defender.
0.4
bug fixes
fixed quelnoor guardian showing as Undefined
new cards
Rosetta, angry goblin mistress
6 mana
6 5
on play: draw a card
Rosetta’s guardian
13 mana
13 13
guardian
buffs
just one buff, ash imp goes to a 2 mana 4 2
Improvements
- Reworked combat messages throughout the game to improve readability and clarity.
0.3
welcome everyone!
we’re disappointed with general reception of ultima, not much players online
we’re making some changes to make some cards stronger, clarifying card types, and trying to make the game even better
buffs
market titan
the gatekeeper of quelnoor should be more imposing now
6 8 stats are nothing to scoff at
ember giant goes from a 7 7 to9 7
it will burn everything down!
new cards
adept of quelnoor
5 mana
5 5
guardian
this is a small guardian you can find below the market.
bugfixes
- fixed a bug where some guardian cards missed reminder text
- fixed a bug, that made spells not show that they’re spells.
known bugs
evil goblin doesn’t buff other copies of itself
0.2
well met!
here are first bugfixes and stuff when game went public
changed mulligan done to done, to make it faster
fixing unable to chat, there’s still small bug with it but it’s fixable later